Prime takes this a step further, combining missiles, the charge beam and possibly another beam to cause some serious damage. Super Metroid had secret combos that used single beams, the charge beam, and power bombs to hit all enemies on screen. A new technology, unseen in previous Metroid games is the concept of charge beam combos. The more important things are stored on the log screen for later reference.
#Metroid prime review how to#
Samus can scan creatures to learn their weaknesses, Pirate technology to learn about their schemes on Tallon IV, ancient Chozo writings to learn about their exodus from the planet, and items of general interest to find hints on how to proceed. Retro managed to incorporate Prime’s story through the use of Samus’ scan visor, one of four which she collects during her journey. From the ruins of the Chozo city to the wide-open, organic spaces of the Overworld, to the fiery Magmoor Caverns, to the icy Phendrana Drifts, each area is beautifully designed. Tallon IV, luckily enough, has all of the conventions of the previous Metroid games, offering a new and gorgeous take on old areas. She escapes, hot on the tail of an unnamed villain, to the planet Tallon IV, a former home world of the Chozo, the bird-like philosopher-scientists who adopted young Samus and designed her formidable power suit. In an interesting touch, Samus is hit by an explosion, slamming her into a wall and deactivating a number of her special functions, requiring her to start from scratch as the game really begins.
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You begin the game at a space station, where Samus must escape as the self-destruct mechanism counts down. As a final nifty touch, Samus’ visor will actually get foggy when she walks through steam jets, drops of rain will spatter on it, and it will get splattered with gore if she blasts an enemy at point-blank range. The view area is enclosed in the confines of Samus’ signature visor, with indicators for missile reserves, danger-proximity and the targeting reticule. The heads-up display (HUD) is taken to the next level in Prime, actually putting gamers inside the head of Samus. If that isn’t your cup of tea, then Prime isn’t your kind of game. In Metroid Prime the majority of the game is spent targeting foes, and sidestepping while blasting them to pieces. Samus herself is incredibly detailed, and the game employs countless special effects that are used brilliantly to enhance the tense and often creepy atmosphere. To put it mildly, there is not a single instance when the game looks bad, and any complaints that arise will be extremely minor. Whether or not it is the best looking game on the Gamecube to date is up for debate, but it is definitely vying for that top spot.
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These features make this game a real looker.
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The frame rate is as smooth as silk, the environments are luscious, there is a variety of enemies, beautiful colour usage, and high polygon count. The camera pans dramatically over this fleshy construct. Even the opening menus are wonderfully animated, overlaid over a very realistic render of what appears to be the innards of a Metroid. Graphically, Prime has everything in exactly the right places. A new threat has struck the galaxy: the Space Pirates have begun experimenting with a chemical substance called Phazon, and it’s up to Samus to set things right again.
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Finally, Metroid Prime is out for the Gamecube! You haven’t taken control of her suit for almost 10 years.